Overwatch’s first anniversary is just around the corner, so I think now is a good time to look back at what new content Blizzard has provided the community with.
Blizzard has has given us: Three new characters (Ana, Sombra, Orisa), Two new maps (Eichenwalde, Oasis), Two new game modes (Elimination, Capture the Flag), Custom games browser, and FIVE seasonal events.
This is where I think the problems in Overwatch’s updates lie. Most of the new content we’ve gotten has been temporary. We’ve gotten a handful of permanent things, that have been mostly well received (although the new game modes have had mixed reception at best) but a good chunk of the new content has been seasonal. This might make it seem like we’ve gotten a ton of content at first glance, but in reality major content updates are slow at best.
It’s obvious that Blizzard wants Overwatch to stick around for a while. But if they continue down this path many people will only play to check out new characters and stop again shortly after. If Blizzard knew the community wanted PvE, why make another PvE seasonal event when they could’ve focused on adding a permanent PvE mode. I understand there has been interest in original seasonal content (i.e. not tied to a specific holiday or real world event) but after four other seasonal events in a short amount of time, I don’t think anyone really wanted to see seasonal content right this instant.
I like Overwatch, I really do. I’ve put hundreds of hours into it since the open beta and I want it to continue for a long time. I hope that Blizzard considers the potential of releasing multiple characters at once (we could really use another healer, just saying) or perhaps multiple maps, or a character and a map at the same time. I don’t want to see Overwatch slowly whittle away due to the lack of PERMANENT major content updates.